[settings]
my_peds6Count = 13
my_peds6[0]Model = a_m_m_salton_03
my_peds6[0]Model2 = 0xB28C4A45
my_peds6[0]Positionx = 387.346
my_peds6[0]Positiony = -1343.914
my_peds6[0]Positionz = 31.58594
my_peds6[0]Heading = 93.00069
my_peds6[0]Task = 5
my_peds6[0]Weapon = CarbineRifle
my_peds6[0]Group = 1
my_peds6[0]SeatPosition = -1
my_peds6[0]my_peds_variation = Random
my_peds6[0]my_peds_Accuracy = 10
my_peds6[0]my_peds_Health = 300
my_peds6[0]my_peds_Armour = 200
my_peds6[0]my_peds_Invincible = False
my_peds6[0]my_peds_DrivingSpeed = 60
my_peds6[0]my_peds_DrivingStyle = Normal
my_peds6[0]my_peds_CombatEngaugeRange = 30
my_peds6[0]my_peds_CanLeaveGuardRange = True
my_peds6[0]my_peds_GuardRange = 5
my_peds6[0]my_peds_VecFallowDist = 5
my_peds6[0]my_peds_seeingRange = 30
my_peds6[0]my_peds_hearingRange = 60
my_peds6[0]my_peds_group_numb = 0
my_peds6[0]my_peds_Combat_Ability = 10
my_peds6[0]my_peds_senario = WORLD_HUMAN_MUSICIAN
my_peds6[0]my_peds_can_exit_vehicle = False
my_peds6[0]my_peds_waypoint = 0
my_peds6[0]COMPONENT_FACE_DRAWABLE = 0
my_peds6[0]COMPONENT_FACE_TEXTURE = 0
my_peds6[0]COMPONENT_HEAD_DRAWABLE = 0
my_peds6[0]COMPONENT_HEAD_TEXTURE = 0
my_peds6[0]COMPONENT_HAIR_DRAWABLE = 0
my_peds6[0]COMPONENT_HAIR_TEXTURE = 1
my_peds6[0]COMPONENT_TORSO_DRAWABLE = 1
my_peds6[0]COMPONENT_TORSO_TEXTURE = 2
my_peds6[0]COMPONENT_LEGS_DRAWABLE = 1
my_peds6[0]COMPONENT_LEGS_TEXTURE = 0
my_peds6[0]COMPONENT_HANDS_DRAWABLE = 0
my_peds6[0]COMPONENT_HANDS_TEXTURE = 0
my_peds6[0]COMPONENT_FEET_DRAWABLE = 0
my_peds6[0]COMPONENT_FEET_TEXTURE = 0
my_peds6[0]COMPONENT_EYES_DRAWABLE = 0
my_peds6[0]COMPONENT_EYES_TEXTURE = 0
my_peds6[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds6[0]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds6[0]COMPONENT_TASKS_DRAWABLE = 0
my_peds6[0]COMPONENT_TASKS_TEXTURE = 0
my_peds6[0]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds6[0]COMPONENT_TEXTURES_TEXTURE = 0
my_peds6[0]COMPONENT_TORSO2_DRAWABLE = 0
my_peds6[0]COMPONENT_TORSO2_TEXTURE = 0
my_peds6[0]PROP_HATS_INDEX = -1
my_peds6[0]PROP_HATS_TEXTURE = -1
my_peds6[0]PROP_GLASSES_INDEX = -1
my_peds6[0]PROP_GLASSES_TEXTURE = -1
my_peds6[0]PROP_EARS_INDEX = -1
my_peds6[0]PROP_EARS_TEXTURE = -1
my_peds6[1]Model = g_m_m_korboss_01
my_peds6[1]Model2 = 0x352A026F
my_peds6[1]Positionx = 380.5111
my_peds6[1]Positiony = -1339.889
my_peds6[1]Positionz = 31.94287
my_peds6[1]Heading = 92.99987
my_peds6[1]Task = 5
my_peds6[1]Weapon = CarbineRifle
my_peds6[1]Group = 1
my_peds6[1]SeatPosition = -1
my_peds6[1]my_peds_variation = Random
my_peds6[1]my_peds_Accuracy = 10
my_peds6[1]my_peds_Health = 300
my_peds6[1]my_peds_Armour = 200
my_peds6[1]my_peds_Invincible = False
my_peds6[1]my_peds_DrivingSpeed = 60
my_peds6[1]my_peds_DrivingStyle = Normal
my_peds6[1]my_peds_CombatEngaugeRange = 30
my_peds6[1]my_peds_CanLeaveGuardRange = True
my_peds6[1]my_peds_GuardRange = 5
my_peds6[1]my_peds_VecFallowDist = 5
my_peds6[1]my_peds_seeingRange = 30
my_peds6[1]my_peds_hearingRange = 60
my_peds6[1]my_peds_group_numb = 0
my_peds6[1]my_peds_Combat_Ability = 10
my_peds6[1]my_peds_senario = WORLD_HUMAN_MUSICIAN
my_peds6[1]my_peds_can_exit_vehicle = False
my_peds6[1]my_peds_waypoint = 0
my_peds6[1]COMPONENT_FACE_DRAWABLE = 0
my_peds6[1]COMPONENT_FACE_TEXTURE = 0
my_peds6[1]COMPONENT_HEAD_DRAWABLE = 0
my_peds6[1]COMPONENT_HEAD_TEXTURE = 0
my_peds6[1]COMPONENT_HAIR_DRAWABLE = 0
my_peds6[1]COMPONENT_HAIR_TEXTURE = 0
my_peds6[1]COMPONENT_TORSO_DRAWABLE = 1
my_peds6[1]COMPONENT_TORSO_TEXTURE = 2
my_peds6[1]COMPONENT_LEGS_DRAWABLE = 0
my_peds6[1]COMPONENT_LEGS_TEXTURE = 2
my_peds6[1]COMPONENT_HANDS_DRAWABLE = 0
my_peds6[1]COMPONENT_HANDS_TEXTURE = 0
my_peds6[1]COMPONENT_FEET_DRAWABLE = 0
my_peds6[1]COMPONENT_FEET_TEXTURE = 0
my_peds6[1]COMPONENT_EYES_DRAWABLE = 0
my_peds6[1]COMPONENT_EYES_TEXTURE = 0
my_peds6[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds6[1]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds6[1]COMPONENT_TASKS_DRAWABLE = 0
my_peds6[1]COMPONENT_TASKS_TEXTURE = 0
my_peds6[1]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds6[1]COMPONENT_TEXTURES_TEXTURE = 0
my_peds6[1]COMPONENT_TORSO2_DRAWABLE = 0
my_peds6[1]COMPONENT_TORSO2_TEXTURE = 0
my_peds6[1]PROP_HATS_INDEX = -1
my_peds6[1]PROP_HATS_TEXTURE = -1
my_peds6[1]PROP_GLASSES_INDEX = -1
my_peds6[1]PROP_GLASSES_TEXTURE = -1
my_peds6[1]PROP_EARS_INDEX = -1
my_peds6[1]PROP_EARS_TEXTURE = -1
my_peds6[2]Model = g_m_y_korlieut_01
my_peds6[2]Model2 = 0x7CCBE17A
my_peds6[2]Positionx = 376.1573
my_peds6[2]Positiony = -1334.626
my_peds6[2]Positionz = 32.14072
my_peds6[2]Heading = 93.10046
my_peds6[2]Task = 5
my_peds6[2]Weapon = CarbineRifle
my_peds6[2]Group = 1
my_peds6[2]SeatPosition = -1
my_peds6[2]my_peds_variation = Random
my_peds6[2]my_peds_Accuracy = 10
my_peds6[2]my_peds_Health = 300
my_peds6[2]my_peds_Armour = 200
my_peds6[2]my_peds_Invincible = False
my_peds6[2]my_peds_DrivingSpeed = 60
my_peds6[2]my_peds_DrivingStyle = Normal
my_peds6[2]my_peds_CombatEngaugeRange = 30
my_peds6[2]my_peds_CanLeaveGuardRange = True
my_peds6[2]my_peds_GuardRange = 5
my_peds6[2]my_peds_VecFallowDist = 5
my_peds6[2]my_peds_seeingRange = 30
my_peds6[2]my_peds_hearingRange = 60
my_peds6[2]my_peds_group_numb = 0
my_peds6[2]my_peds_Combat_Ability = 10
my_peds6[2]my_peds_senario = WORLD_HUMAN_MUSICIAN
my_peds6[2]my_peds_can_exit_vehicle = False
my_peds6[2]my_peds_waypoint = 0
my_peds6[2]COMPONENT_FACE_DRAWABLE = 0
my_peds6[2]COMPONENT_FACE_TEXTURE = 0
my_peds6[2]COMPONENT_HEAD_DRAWABLE = 0
my_peds6[2]COMPONENT_HEAD_TEXTURE = 0
my_peds6[2]COMPONENT_HAIR_DRAWABLE = 0
my_peds6[2]COMPONENT_HAIR_TEXTURE = 2
my_peds6[2]COMPONENT_TORSO_DRAWABLE = 0
my_peds6[2]COMPONENT_TORSO_TEXTURE = 1
my_peds6[2]COMPONENT_LEGS_DRAWABLE = 0
my_peds6[2]COMPONENT_LEGS_TEXTURE = 2
my_peds6[2]COMPONENT_HANDS_DRAWABLE = 0
my_peds6[2]COMPONENT_HANDS_TEXTURE = 0
my_peds6[2]COMPONENT_FEET_DRAWABLE = 0
my_peds6[2]COMPONENT_FEET_TEXTURE = 0
my_peds6[2]COMPONENT_EYES_DRAWABLE = 0
my_peds6[2]COMPONENT_EYES_TEXTURE = 0
my_peds6[2]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds6[2]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds6[2]COMPONENT_TASKS_DRAWABLE = 0
my_peds6[2]COMPONENT_TASKS_TEXTURE = 0
my_peds6[2]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds6[2]COMPONENT_TEXTURES_TEXTURE = 0
my_peds6[2]COMPONENT_TORSO2_DRAWABLE = 0
my_peds6[2]COMPONENT_TORSO2_TEXTURE = 0
my_peds6[2]PROP_HATS_INDEX = -1
my_peds6[2]PROP_HATS_TEXTURE = -1
my_peds6[2]PROP_GLASSES_INDEX = -1
my_peds6[2]PROP_GLASSES_TEXTURE = -1
my_peds6[2]PROP_EARS_INDEX = -1
my_peds6[2]PROP_EARS_TEXTURE = -1
my_peds6[3]Model = g_m_y_korean_01
my_peds6[3]Model2 = 0x247502A9
my_peds6[3]Positionx = 372.2209
my_peds6[3]Positiony = -1330.517
my_peds6[3]Positionz = 32.30688
my_peds6[3]Heading = 92.97379
my_peds6[3]Task = 5
my_peds6[3]Weapon = CarbineRifle
my_peds6[3]Group = 1
my_peds6[3]SeatPosition = -1
my_peds6[3]my_peds_variation = Random
my_peds6[3]my_peds_Accuracy = 10
my_peds6[3]my_peds_Health = 300
my_peds6[3]my_peds_Armour = 200
my_peds6[3]my_peds_Invincible = False
my_peds6[3]my_peds_DrivingSpeed = 60
my_peds6[3]my_peds_DrivingStyle = Normal
my_peds6[3]my_peds_CombatEngaugeRange = 30
my_peds6[3]my_peds_CanLeaveGuardRange = True
my_peds6[3]my_peds_GuardRange = 5
my_peds6[3]my_peds_VecFallowDist = 5
my_peds6[3]my_peds_seeingRange = 30
my_peds6[3]my_peds_hearingRange = 60
my_peds6[3]my_peds_group_numb = 0
my_peds6[3]my_peds_Combat_Ability = 10
my_peds6[3]my_peds_senario = WORLD_HUMAN_MUSICIAN
my_peds6[3]my_peds_can_exit_vehicle = False
my_peds6[3]my_peds_waypoint = 0
my_peds6[3]COMPONENT_FACE_DRAWABLE = 0
my_peds6[3]COMPONENT_FACE_TEXTURE = 0
my_peds6[3]COMPONENT_HEAD_DRAWABLE = 0
my_peds6[3]COMPONENT_HEAD_TEXTURE = 0
my_peds6[3]COMPONENT_HAIR_DRAWABLE = 0
my_peds6[3]COMPONENT_HAIR_TEXTURE = 1
my_peds6[3]COMPONENT_TORSO_DRAWABLE = 1
my_peds6[3]COMPONENT_TORSO_TEXTURE = 1
my_peds6[3]COMPONENT_LEGS_DRAWABLE = 1
my_peds6[3]COMPONENT_LEGS_TEXTURE = 1
my_peds6[3]COMPONENT_HANDS_DRAWABLE = 0
my_peds6[3]COMPONENT_HANDS_TEXTURE = 0
my_peds6[3]COMPONENT_FEET_DRAWABLE = 0
my_peds6[3]COMPONENT_FEET_TEXTURE = 0
my_peds6[3]COMPONENT_EYES_DRAWABLE = 0
my_peds6[3]COMPONENT_EYES_TEXTURE = 0
my_peds6[3]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds6[3]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds6[3]COMPONENT_TASKS_DRAWABLE = 0
my_peds6[3]COMPONENT_TASKS_TEXTURE = 0
my_peds6[3]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds6[3]COMPONENT_TEXTURES_TEXTURE = 0
my_peds6[3]COMPONENT_TORSO2_DRAWABLE = 0
my_peds6[3]COMPONENT_TORSO2_TEXTURE = 0
my_peds6[3]PROP_HATS_INDEX = -1
my_peds6[3]PROP_HATS_TEXTURE = -1
my_peds6[3]PROP_GLASSES_INDEX = -1
my_peds6[3]PROP_GLASSES_TEXTURE = -1
my_peds6[3]PROP_EARS_INDEX = -1
my_peds6[3]PROP_EARS_TEXTURE = -1
my_peds6[4]Model = g_m_y_korean_02
my_peds6[4]Model2 = 0x8FEDD989
my_peds6[4]Positionx = 366.5527
my_peds6[4]Positiony = -1326.424
my_peds6[4]Positionz = 32.43376
my_peds6[4]Heading = 93.33266
my_peds6[4]Task = 5
my_peds6[4]Weapon = CarbineRifle
my_peds6[4]Group = 1
my_peds6[4]SeatPosition = -1
my_peds6[4]my_peds_variation = Random
my_peds6[4]my_peds_Accuracy = 10
my_peds6[4]my_peds_Health = 300
my_peds6[4]my_peds_Armour = 200
my_peds6[4]my_peds_Invincible = False
my_peds6[4]my_peds_DrivingSpeed = 60
my_peds6[4]my_peds_DrivingStyle = Normal
my_peds6[4]my_peds_CombatEngaugeRange = 30
my_peds6[4]my_peds_CanLeaveGuardRange = True
my_peds6[4]my_peds_GuardRange = 5
my_peds6[4]my_peds_VecFallowDist = 5
my_peds6[4]my_peds_seeingRange = 30
my_peds6[4]my_peds_hearingRange = 60
my_peds6[4]my_peds_group_numb = 0
my_peds6[4]my_peds_Combat_Ability = 10
my_peds6[4]my_peds_senario = WORLD_HUMAN_MUSICIAN
my_peds6[4]my_peds_can_exit_vehicle = False
my_peds6[4]my_peds_waypoint = 0
my_peds6[4]COMPONENT_FACE_DRAWABLE = 0
my_peds6[4]COMPONENT_FACE_TEXTURE = 0
my_peds6[4]COMPONENT_HEAD_DRAWABLE = 0
my_peds6[4]COMPONENT_HEAD_TEXTURE = 0
my_peds6[4]COMPONENT_HAIR_DRAWABLE = 0
my_peds6[4]COMPONENT_HAIR_TEXTURE = 0
my_peds6[4]COMPONENT_TORSO_DRAWABLE = 1
my_peds6[4]COMPONENT_TORSO_TEXTURE = 0
my_peds6[4]COMPONENT_LEGS_DRAWABLE = 1
my_peds6[4]COMPONENT_LEGS_TEXTURE = 1
my_peds6[4]COMPONENT_HANDS_DRAWABLE = 0
my_peds6[4]COMPONENT_HANDS_TEXTURE = 0
my_peds6[4]COMPONENT_FEET_DRAWABLE = 0
my_peds6[4]COMPONENT_FEET_TEXTURE = 0
my_peds6[4]COMPONENT_EYES_DRAWABLE = 0
my_peds6[4]COMPONENT_EYES_TEXTURE = 0
my_peds6[4]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds6[4]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds6[4]COMPONENT_TASKS_DRAWABLE = 0
my_peds6[4]COMPONENT_TASKS_TEXTURE = 0
my_peds6[4]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds6[4]COMPONENT_TEXTURES_TEXTURE = 0
my_peds6[4]COMPONENT_TORSO2_DRAWABLE = 0
my_peds6[4]COMPONENT_TORSO2_TEXTURE = 0
my_peds6[4]PROP_HATS_INDEX = -1
my_peds6[4]PROP_HATS_TEXTURE = -1
my_peds6[4]PROP_GLASSES_INDEX = -1
my_peds6[4]PROP_GLASSES_TEXTURE = -1
my_peds6[4]PROP_EARS_INDEX = -1
my_peds6[4]PROP_EARS_TEXTURE = -1
my_peds6[5]Model = g_m_y_korean_02
my_peds6[5]Model2 = 0x8FEDD989
my_peds6[5]Positionx = 362.9504
my_peds6[5]Positiony = -1322.768
my_peds6[5]Positionz = 32.50107
my_peds6[5]Heading = 93.00078
my_peds6[5]Task = 5
my_peds6[5]Weapon = CarbineRifle
my_peds6[5]Group = 1
my_peds6[5]SeatPosition = -1
my_peds6[5]my_peds_variation = Random
my_peds6[5]my_peds_Accuracy = 10
my_peds6[5]my_peds_Health = 300
my_peds6[5]my_peds_Armour = 200
my_peds6[5]my_peds_Invincible = False
my_peds6[5]my_peds_DrivingSpeed = 60
my_peds6[5]my_peds_DrivingStyle = Normal
my_peds6[5]my_peds_CombatEngaugeRange = 30
my_peds6[5]my_peds_CanLeaveGuardRange = True
my_peds6[5]my_peds_GuardRange = 5
my_peds6[5]my_peds_VecFallowDist = 5
my_peds6[5]my_peds_seeingRange = 30
my_peds6[5]my_peds_hearingRange = 60
my_peds6[5]my_peds_group_numb = 0
my_peds6[5]my_peds_Combat_Ability = 10
my_peds6[5]my_peds_senario = WORLD_HUMAN_MUSICIAN
my_peds6[5]my_peds_can_exit_vehicle = False
my_peds6[5]my_peds_waypoint = 0
my_peds6[5]COMPONENT_FACE_DRAWABLE = 0
my_peds6[5]COMPONENT_FACE_TEXTURE = 0
my_peds6[5]COMPONENT_HEAD_DRAWABLE = 0
my_peds6[5]COMPONENT_HEAD_TEXTURE = 0
my_peds6[5]COMPONENT_HAIR_DRAWABLE = 0
my_peds6[5]COMPONENT_HAIR_TEXTURE = 0
my_peds6[5]COMPONENT_TORSO_DRAWABLE = 1
my_peds6[5]COMPONENT_TORSO_TEXTURE = 2
my_peds6[5]COMPONENT_LEGS_DRAWABLE = 1
my_peds6[5]COMPONENT_LEGS_TEXTURE = 2
my_peds6[5]COMPONENT_HANDS_DRAWABLE = 0
my_peds6[5]COMPONENT_HANDS_TEXTURE = 0
my_peds6[5]COMPONENT_FEET_DRAWABLE = 0
my_peds6[5]COMPONENT_FEET_TEXTURE = 0
my_peds6[5]COMPONENT_EYES_DRAWABLE = 0
my_peds6[5]COMPONENT_EYES_TEXTURE = 0
my_peds6[5]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds6[5]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds6[5]COMPONENT_TASKS_DRAWABLE = 0
my_peds6[5]COMPONENT_TASKS_TEXTURE = 0
my_peds6[5]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds6[5]COMPONENT_TEXTURES_TEXTURE = 0
my_peds6[5]COMPONENT_TORSO2_DRAWABLE = 0
my_peds6[5]COMPONENT_TORSO2_TEXTURE = 0
my_peds6[5]PROP_HATS_INDEX = -1
my_peds6[5]PROP_HATS_TEXTURE = -1
my_peds6[5]PROP_GLASSES_INDEX = -1
my_peds6[5]PROP_GLASSES_TEXTURE = -1
my_peds6[5]PROP_EARS_INDEX = -1
my_peds6[5]PROP_EARS_TEXTURE = -1
my_peds6[6]Model = g_f_y_lost_01
my_peds6[6]Model2 = 0xFD5537DE
my_peds6[6]Positionx = 291.4921
my_peds6[6]Positiony = -1204.126
my_peds6[6]Positionz = 29.02609
my_peds6[6]Heading = 48.01419
my_peds6[6]Task = 0
my_peds6[6]Weapon = Pistol
my_peds6[6]Group = 2
my_peds6[6]SeatPosition = 0
my_peds6[6]my_peds_variation = Random
my_peds6[6]my_peds_Accuracy = 10
my_peds6[6]my_peds_Health = 100
my_peds6[6]my_peds_Armour = 0
my_peds6[6]my_peds_Invincible = True
my_peds6[6]my_peds_DrivingSpeed = 60
my_peds6[6]my_peds_DrivingStyle = Normal
my_peds6[6]my_peds_CombatEngaugeRange = 30
my_peds6[6]my_peds_CanLeaveGuardRange = True
my_peds6[6]my_peds_GuardRange = 5
my_peds6[6]my_peds_VecFallowDist = 5
my_peds6[6]my_peds_seeingRange = 30
my_peds6[6]my_peds_hearingRange = 60
my_peds6[6]my_peds_group_numb = 0
my_peds6[6]my_peds_Combat_Ability = 10
my_peds6[6]my_peds_senario = WORLD_HUMAN_SMOKING
my_peds6[6]my_peds_can_exit_vehicle = False
my_peds6[6]my_peds_waypoint = 0
my_peds6[6]COMPONENT_FACE_DRAWABLE = 1
my_peds6[6]COMPONENT_FACE_TEXTURE = 0
my_peds6[6]COMPONENT_HEAD_DRAWABLE = 0
my_peds6[6]COMPONENT_HEAD_TEXTURE = 0
my_peds6[6]COMPONENT_HAIR_DRAWABLE = 0
my_peds6[6]COMPONENT_HAIR_TEXTURE = 2
my_peds6[6]COMPONENT_TORSO_DRAWABLE = 0
my_peds6[6]COMPONENT_TORSO_TEXTURE = 1
my_peds6[6]COMPONENT_LEGS_DRAWABLE = 1
my_peds6[6]COMPONENT_LEGS_TEXTURE = 0
my_peds6[6]COMPONENT_HANDS_DRAWABLE = 0
my_peds6[6]COMPONENT_HANDS_TEXTURE = 0
my_peds6[6]COMPONENT_FEET_DRAWABLE = 0
my_peds6[6]COMPONENT_FEET_TEXTURE = 0
my_peds6[6]COMPONENT_EYES_DRAWABLE = 0
my_peds6[6]COMPONENT_EYES_TEXTURE = 0
my_peds6[6]COMPONENT_ACCESSORIES_DRAWABLE = 1
my_peds6[6]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds6[6]COMPONENT_TASKS_DRAWABLE = 0
my_peds6[6]COMPONENT_TASKS_TEXTURE = 0
my_peds6[6]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds6[6]COMPONENT_TEXTURES_TEXTURE = 0
my_peds6[6]COMPONENT_TORSO2_DRAWABLE = 0
my_peds6[6]COMPONENT_TORSO2_TEXTURE = 0
my_peds6[6]PROP_HATS_INDEX = -1
my_peds6[6]PROP_HATS_TEXTURE = -1
my_peds6[6]PROP_GLASSES_INDEX = -1
my_peds6[6]PROP_GLASSES_TEXTURE = -1
my_peds6[6]PROP_EARS_INDEX = -1
my_peds6[6]PROP_EARS_TEXTURE = -1
my_peds6[7]Model = u_m_y_imporage
my_peds6[7]Model2 = 0x348065F5
my_peds6[7]Positionx = 291.4921
my_peds6[7]Positiony = -1204.126
my_peds6[7]Positionz = 29.02609
my_peds6[7]Heading = 47.99405
my_peds6[7]Task = 0
my_peds6[7]Weapon = Bat
my_peds6[7]Group = 2
my_peds6[7]SeatPosition = 0
my_peds6[7]my_peds_variation = Random
my_peds6[7]my_peds_Accuracy = 10
my_peds6[7]my_peds_Health = 1000
my_peds6[7]my_peds_Armour = 1000
my_peds6[7]my_peds_Invincible = False
my_peds6[7]my_peds_DrivingSpeed = 60
my_peds6[7]my_peds_DrivingStyle = Normal
my_peds6[7]my_peds_CombatEngaugeRange = 30
my_peds6[7]my_peds_CanLeaveGuardRange = True
my_peds6[7]my_peds_GuardRange = 5
my_peds6[7]my_peds_VecFallowDist = 5
my_peds6[7]my_peds_seeingRange = 30
my_peds6[7]my_peds_hearingRange = 60
my_peds6[7]my_peds_group_numb = 0
my_peds6[7]my_peds_Combat_Ability = 10
my_peds6[7]my_peds_senario = WORLD_HUMAN_SMOKING
my_peds6[7]my_peds_can_exit_vehicle = False
my_peds6[7]my_peds_waypoint = 0
my_peds6[7]COMPONENT_FACE_DRAWABLE = 0
my_peds6[7]COMPONENT_FACE_TEXTURE = 0
my_peds6[7]COMPONENT_HEAD_DRAWABLE = 0
my_peds6[7]COMPONENT_HEAD_TEXTURE = 0
my_peds6[7]COMPONENT_HAIR_DRAWABLE = 0
my_peds6[7]COMPONENT_HAIR_TEXTURE = 0
my_peds6[7]COMPONENT_TORSO_DRAWABLE = 0
my_peds6[7]COMPONENT_TORSO_TEXTURE = 0
my_peds6[7]COMPONENT_LEGS_DRAWABLE = 0
my_peds6[7]COMPONENT_LEGS_TEXTURE = 0
my_peds6[7]COMPONENT_HANDS_DRAWABLE = 0
my_peds6[7]COMPONENT_HANDS_TEXTURE = 0
my_peds6[7]COMPONENT_FEET_DRAWABLE = 0
my_peds6[7]COMPONENT_FEET_TEXTURE = 0
my_peds6[7]COMPONENT_EYES_DRAWABLE = 0
my_peds6[7]COMPONENT_EYES_TEXTURE = 0
my_peds6[7]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds6[7]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds6[7]COMPONENT_TASKS_DRAWABLE = 0
my_peds6[7]COMPONENT_TASKS_TEXTURE = 0
my_peds6[7]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds6[7]COMPONENT_TEXTURES_TEXTURE = 0
my_peds6[7]COMPONENT_TORSO2_DRAWABLE = 0
my_peds6[7]COMPONENT_TORSO2_TEXTURE = 0
my_peds6[7]PROP_HATS_INDEX = -1
my_peds6[7]PROP_HATS_TEXTURE = -1
my_peds6[7]PROP_GLASSES_INDEX = -1
my_peds6[7]PROP_GLASSES_TEXTURE = -1
my_peds6[7]PROP_EARS_INDEX = -1
my_peds6[7]PROP_EARS_TEXTURE = -1
my_peds6[8]Model = g_f_y_ballas_01
my_peds6[8]Model2 = 0x158C439C
my_peds6[8]Positionx = 291.4921
my_peds6[8]Positiony = -1204.126
my_peds6[8]Positionz = 29.02609
my_peds6[8]Heading = 47.94618
my_peds6[8]Task = 0
my_peds6[8]Weapon = HeavyPistol
my_peds6[8]Group = 2
my_peds6[8]SeatPosition = 0
my_peds6[8]my_peds_variation = Random
my_peds6[8]my_peds_Accuracy = 10
my_peds6[8]my_peds_Health = 1000
my_peds6[8]my_peds_Armour = 1000
my_peds6[8]my_peds_Invincible = False
my_peds6[8]my_peds_DrivingSpeed = 60
my_peds6[8]my_peds_DrivingStyle = Normal
my_peds6[8]my_peds_CombatEngaugeRange = 30
my_peds6[8]my_peds_CanLeaveGuardRange = True
my_peds6[8]my_peds_GuardRange = 5
my_peds6[8]my_peds_VecFallowDist = 5
my_peds6[8]my_peds_seeingRange = 30
my_peds6[8]my_peds_hearingRange = 60
my_peds6[8]my_peds_group_numb = 0
my_peds6[8]my_peds_Combat_Ability = 10
my_peds6[8]my_peds_senario = WORLD_HUMAN_SMOKING
my_peds6[8]my_peds_can_exit_vehicle = False
my_peds6[8]my_peds_waypoint = 0
my_peds6[8]COMPONENT_FACE_DRAWABLE = 0
my_peds6[8]COMPONENT_FACE_TEXTURE = 0
my_peds6[8]COMPONENT_HEAD_DRAWABLE = 0
my_peds6[8]COMPONENT_HEAD_TEXTURE = 0
my_peds6[8]COMPONENT_HAIR_DRAWABLE = 2
my_peds6[8]COMPONENT_HAIR_TEXTURE = 2
my_peds6[8]COMPONENT_TORSO_DRAWABLE = 1
my_peds6[8]COMPONENT_TORSO_TEXTURE = 1
my_peds6[8]COMPONENT_LEGS_DRAWABLE = 1
my_peds6[8]COMPONENT_LEGS_TEXTURE = 1
my_peds6[8]COMPONENT_HANDS_DRAWABLE = 0
my_peds6[8]COMPONENT_HANDS_TEXTURE = 0
my_peds6[8]COMPONENT_FEET_DRAWABLE = 0
my_peds6[8]COMPONENT_FEET_TEXTURE = 0
my_peds6[8]COMPONENT_EYES_DRAWABLE = 0
my_peds6[8]COMPONENT_EYES_TEXTURE = 0
my_peds6[8]COMPONENT_ACCESSORIES_DRAWABLE = 1
my_peds6[8]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds6[8]COMPONENT_TASKS_DRAWABLE = 0
my_peds6[8]COMPONENT_TASKS_TEXTURE = 0
my_peds6[8]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds6[8]COMPONENT_TEXTURES_TEXTURE = 2
my_peds6[8]COMPONENT_TORSO2_DRAWABLE = 0
my_peds6[8]COMPONENT_TORSO2_TEXTURE = 2
my_peds6[8]PROP_HATS_INDEX = -1
my_peds6[8]PROP_HATS_TEXTURE = -1
my_peds6[8]PROP_GLASSES_INDEX = -1
my_peds6[8]PROP_GLASSES_TEXTURE = -1
my_peds6[8]PROP_EARS_INDEX = -1
my_peds6[8]PROP_EARS_TEXTURE = -1
my_peds6[9]Model = csb_ramp_gang
my_peds6[9]Model2 = 0xC2800DBE
my_peds6[9]Positionx = 291.4921
my_peds6[9]Positiony = -1204.126
my_peds6[9]Positionz = 29.02609
my_peds6[9]Heading = 318.0002
my_peds6[9]Task = 13
my_peds6[9]Weapon = Pistol
my_peds6[9]Group = 1
my_peds6[9]SeatPosition = -1
my_peds6[9]my_peds_variation = Random
my_peds6[9]my_peds_Accuracy = 10
my_peds6[9]my_peds_Health = 600
my_peds6[9]my_peds_Armour = 200
my_peds6[9]my_peds_Invincible = False
my_peds6[9]my_peds_DrivingSpeed = 60
my_peds6[9]my_peds_DrivingStyle = Normal
my_peds6[9]my_peds_CombatEngaugeRange = 30
my_peds6[9]my_peds_CanLeaveGuardRange = True
my_peds6[9]my_peds_GuardRange = 5
my_peds6[9]my_peds_VecFallowDist = 5
my_peds6[9]my_peds_seeingRange = 30
my_peds6[9]my_peds_hearingRange = 60
my_peds6[9]my_peds_group_numb = 0
my_peds6[9]my_peds_Combat_Ability = 10
my_peds6[9]my_peds_senario = WORLD_HUMAN_MUSCLE_FLEX
my_peds6[9]my_peds_can_exit_vehicle = False
my_peds6[9]my_peds_waypoint = 0
my_peds6[9]COMPONENT_FACE_DRAWABLE = 0
my_peds6[9]COMPONENT_FACE_TEXTURE = 0
my_peds6[9]COMPONENT_HEAD_DRAWABLE = 0
my_peds6[9]COMPONENT_HEAD_TEXTURE = 0
my_peds6[9]COMPONENT_HAIR_DRAWABLE = 0
my_peds6[9]COMPONENT_HAIR_TEXTURE = 0
my_peds6[9]COMPONENT_TORSO_DRAWABLE = 0
my_peds6[9]COMPONENT_TORSO_TEXTURE = 1
my_peds6[9]COMPONENT_LEGS_DRAWABLE = 0
my_peds6[9]COMPONENT_LEGS_TEXTURE = 1
my_peds6[9]COMPONENT_HANDS_DRAWABLE = 0
my_peds6[9]COMPONENT_HANDS_TEXTURE = 0
my_peds6[9]COMPONENT_FEET_DRAWABLE = 0
my_peds6[9]COMPONENT_FEET_TEXTURE = 0
my_peds6[9]COMPONENT_EYES_DRAWABLE = 0
my_peds6[9]COMPONENT_EYES_TEXTURE = 0
my_peds6[9]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds6[9]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds6[9]COMPONENT_TASKS_DRAWABLE = 0
my_peds6[9]COMPONENT_TASKS_TEXTURE = 0
my_peds6[9]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds6[9]COMPONENT_TEXTURES_TEXTURE = 1
my_peds6[9]COMPONENT_TORSO2_DRAWABLE = 0
my_peds6[9]COMPONENT_TORSO2_TEXTURE = 0
my_peds6[9]PROP_HATS_INDEX = -1
my_peds6[9]PROP_HATS_TEXTURE = -1
my_peds6[9]PROP_GLASSES_INDEX = -1
my_peds6[9]PROP_GLASSES_TEXTURE = -1
my_peds6[9]PROP_EARS_INDEX = -1
my_peds6[9]PROP_EARS_TEXTURE = -1
my_peds6[10]Model = a_m_y_musclbeac_02
my_peds6[10]Model2 = 0xC923247C
my_peds6[10]Positionx = 291.4921
my_peds6[10]Positiony = -1204.126
my_peds6[10]Positionz = 29.02609
my_peds6[10]Heading = 29.99829
my_peds6[10]Task = 13
my_peds6[10]Weapon = Pistol
my_peds6[10]Group = 1
my_peds6[10]SeatPosition = -1
my_peds6[10]my_peds_variation = Random
my_peds6[10]my_peds_Accuracy = 10
my_peds6[10]my_peds_Health = 300
my_peds6[10]my_peds_Armour = 200
my_peds6[10]my_peds_Invincible = False
my_peds6[10]my_peds_DrivingSpeed = 60
my_peds6[10]my_peds_DrivingStyle = Normal
my_peds6[10]my_peds_CombatEngaugeRange = 30
my_peds6[10]my_peds_CanLeaveGuardRange = True
my_peds6[10]my_peds_GuardRange = 5
my_peds6[10]my_peds_VecFallowDist = 5
my_peds6[10]my_peds_seeingRange = 30
my_peds6[10]my_peds_hearingRange = 60
my_peds6[10]my_peds_group_numb = 0
my_peds6[10]my_peds_Combat_Ability = 10
my_peds6[10]my_peds_senario = WORLD_HUMAN_MUSCLE_FLEX
my_peds6[10]my_peds_can_exit_vehicle = False
my_peds6[10]my_peds_waypoint = 0
my_peds6[10]COMPONENT_FACE_DRAWABLE = 0
my_peds6[10]COMPONENT_FACE_TEXTURE = 0
my_peds6[10]COMPONENT_HEAD_DRAWABLE = 0
my_peds6[10]COMPONENT_HEAD_TEXTURE = 0
my_peds6[10]COMPONENT_HAIR_DRAWABLE = 0
my_peds6[10]COMPONENT_HAIR_TEXTURE = 0
my_peds6[10]COMPONENT_TORSO_DRAWABLE = 1
my_peds6[10]COMPONENT_TORSO_TEXTURE = 1
my_peds6[10]COMPONENT_LEGS_DRAWABLE = 1
my_peds6[10]COMPONENT_LEGS_TEXTURE = 0
my_peds6[10]COMPONENT_HANDS_DRAWABLE = 0
my_peds6[10]COMPONENT_HANDS_TEXTURE = 0
my_peds6[10]COMPONENT_FEET_DRAWABLE = 0
my_peds6[10]COMPONENT_FEET_TEXTURE = 0
my_peds6[10]COMPONENT_EYES_DRAWABLE = 0
my_peds6[10]COMPONENT_EYES_TEXTURE = 0
my_peds6[10]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds6[10]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds6[10]COMPONENT_TASKS_DRAWABLE = 0
my_peds6[10]COMPONENT_TASKS_TEXTURE = 0
my_peds6[10]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds6[10]COMPONENT_TEXTURES_TEXTURE = 0
my_peds6[10]COMPONENT_TORSO2_DRAWABLE = 0
my_peds6[10]COMPONENT_TORSO2_TEXTURE = 0
my_peds6[10]PROP_HATS_INDEX = -1
my_peds6[10]PROP_HATS_TEXTURE = -1
my_peds6[10]PROP_GLASSES_INDEX = -1
my_peds6[10]PROP_GLASSES_TEXTURE = -1
my_peds6[10]PROP_EARS_INDEX = -1
my_peds6[10]PROP_EARS_TEXTURE = -1
my_peds6[11]Model = a_m_y_polynesian_01
my_peds6[11]Model2 = 0x8384FC9F
my_peds6[11]Positionx = 291.4921
my_peds6[11]Positiony = -1204.126
my_peds6[11]Positionz = 29.02609
my_peds6[11]Heading = 123.1049
my_peds6[11]Task = 1
my_peds6[11]Weapon = Pistol
my_peds6[11]Group = 1
my_peds6[11]SeatPosition = -1
my_peds6[11]my_peds_variation = Random
my_peds6[11]my_peds_Accuracy = 10
my_peds6[11]my_peds_Health = 300
my_peds6[11]my_peds_Armour = 200
my_peds6[11]my_peds_Invincible = False
my_peds6[11]my_peds_DrivingSpeed = 60
my_peds6[11]my_peds_DrivingStyle = Normal
my_peds6[11]my_peds_CombatEngaugeRange = 30
my_peds6[11]my_peds_CanLeaveGuardRange = True
my_peds6[11]my_peds_GuardRange = 5
my_peds6[11]my_peds_VecFallowDist = 5
my_peds6[11]my_peds_seeingRange = 30
my_peds6[11]my_peds_hearingRange = 60
my_peds6[11]my_peds_group_numb = 0
my_peds6[11]my_peds_Combat_Ability = 10
my_peds6[11]my_peds_senario = WORLD_HUMAN_MUSCLE_FLEX
my_peds6[11]my_peds_can_exit_vehicle = False
my_peds6[11]my_peds_waypoint = 0
my_peds6[11]COMPONENT_FACE_DRAWABLE = 0
my_peds6[11]COMPONENT_FACE_TEXTURE = 0
my_peds6[11]COMPONENT_HEAD_DRAWABLE = 0
my_peds6[11]COMPONENT_HEAD_TEXTURE = 0
my_peds6[11]COMPONENT_HAIR_DRAWABLE = 0
my_peds6[11]COMPONENT_HAIR_TEXTURE = 0
my_peds6[11]COMPONENT_TORSO_DRAWABLE = 1
my_peds6[11]COMPONENT_TORSO_TEXTURE = 2
my_peds6[11]COMPONENT_LEGS_DRAWABLE = 0
my_peds6[11]COMPONENT_LEGS_TEXTURE = 2
my_peds6[11]COMPONENT_HANDS_DRAWABLE = 0
my_peds6[11]COMPONENT_HANDS_TEXTURE = 0
my_peds6[11]COMPONENT_FEET_DRAWABLE = 0
my_peds6[11]COMPONENT_FEET_TEXTURE = 0
my_peds6[11]COMPONENT_EYES_DRAWABLE = 0
my_peds6[11]COMPONENT_EYES_TEXTURE = 0
my_peds6[11]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds6[11]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds6[11]COMPONENT_TASKS_DRAWABLE = 0
my_peds6[11]COMPONENT_TASKS_TEXTURE = 0
my_peds6[11]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds6[11]COMPONENT_TEXTURES_TEXTURE = 0
my_peds6[11]COMPONENT_TORSO2_DRAWABLE = 0
my_peds6[11]COMPONENT_TORSO2_TEXTURE = 0
my_peds6[11]PROP_HATS_INDEX = -1
my_peds6[11]PROP_HATS_TEXTURE = -1
my_peds6[11]PROP_GLASSES_INDEX = -1
my_peds6[11]PROP_GLASSES_TEXTURE = -1
my_peds6[11]PROP_EARS_INDEX = -1
my_peds6[11]PROP_EARS_TEXTURE = -1
my_peds6[12]Model = a_m_y_runner_02
my_peds6[12]Model2 = 0x843D9D0F
my_peds6[12]Positionx = 291.4921
my_peds6[12]Positiony = -1204.126
my_peds6[12]Positionz = 29.02609
my_peds6[12]Heading = 9.126179
my_peds6[12]Task = 1
my_peds6[12]Weapon = MachinePistol
my_peds6[12]Group = 1
my_peds6[12]SeatPosition = -1
my_peds6[12]my_peds_variation = Random
my_peds6[12]my_peds_Accuracy = 10
my_peds6[12]my_peds_Health = 600
my_peds6[12]my_peds_Armour = 200
my_peds6[12]my_peds_Invincible = False
my_peds6[12]my_peds_DrivingSpeed = 60
my_peds6[12]my_peds_DrivingStyle = Normal
my_peds6[12]my_peds_CombatEngaugeRange = 30
my_peds6[12]my_peds_CanLeaveGuardRange = True
my_peds6[12]my_peds_GuardRange = 5
my_peds6[12]my_peds_VecFallowDist = 5
my_peds6[12]my_peds_seeingRange = 30
my_peds6[12]my_peds_hearingRange = 60
my_peds6[12]my_peds_group_numb = 0
my_peds6[12]my_peds_Combat_Ability = 10
my_peds6[12]my_peds_senario = WORLD_HUMAN_MUSCLE_FLEX
my_peds6[12]my_peds_can_exit_vehicle = False
my_peds6[12]my_peds_waypoint = 0
my_peds6[12]COMPONENT_FACE_DRAWABLE = 0
my_peds6[12]COMPONENT_FACE_TEXTURE = 0
my_peds6[12]COMPONENT_HEAD_DRAWABLE = 0
my_peds6[12]COMPONENT_HEAD_TEXTURE = 0
my_peds6[12]COMPONENT_HAIR_DRAWABLE = 0
my_peds6[12]COMPONENT_HAIR_TEXTURE = 1
my_peds6[12]COMPONENT_TORSO_DRAWABLE = 1
my_peds6[12]COMPONENT_TORSO_TEXTURE = 1
my_peds6[12]COMPONENT_LEGS_DRAWABLE = 1
my_peds6[12]COMPONENT_LEGS_TEXTURE = 1
my_peds6[12]COMPONENT_HANDS_DRAWABLE = 0
my_peds6[12]COMPONENT_HANDS_TEXTURE = 0
my_peds6[12]COMPONENT_FEET_DRAWABLE = 0
my_peds6[12]COMPONENT_FEET_TEXTURE = 0
my_peds6[12]COMPONENT_EYES_DRAWABLE = 0
my_peds6[12]COMPONENT_EYES_TEXTURE = 0
my_peds6[12]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds6[12]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds6[12]COMPONENT_TASKS_DRAWABLE = 0
my_peds6[12]COMPONENT_TASKS_TEXTURE = 0
my_peds6[12]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds6[12]COMPONENT_TEXTURES_TEXTURE = 0
my_peds6[12]COMPONENT_TORSO2_DRAWABLE = 0
my_peds6[12]COMPONENT_TORSO2_TEXTURE = 0
my_peds6[12]PROP_HATS_INDEX = -1
my_peds6[12]PROP_HATS_TEXTURE = -1
my_peds6[12]PROP_GLASSES_INDEX = -1
my_peds6[12]PROP_GLASSES_TEXTURE = -1
my_peds6[12]PROP_EARS_INDEX = -1
my_peds6[12]PROP_EARS_TEXTURE = -1

